Android Graphics Pipeline: From Button to Framebuffer (Part 2)

Last time, we took a thorough look at how Android converts the Java-Side onDraw() method into a native display list on the C++-Side. This time we will take a look at how Android is drawing these display lists to the screen. We are now leaving the comfortable realm of garbage-collected Java and entering the dark and scary dungeon which is called C++. But don’t worry, we’ll keep it quite simple and only show relevant and interesting code bits. Weiterlesen